Adding a VRay Plane for the ground helps in giving the image good exterior light bounces and a horizon line. Glass has an IOR of 1.6 and a reflection glossiness of 0.99.įor the lighting I’ve put a VRay Dome with a sky HDRI map and set it to invisible. The glass has a simple transparent material with a pale blue fog color and a multiplier of 0.001. To make sure the light enters our scene, we’ll exclude the glass windows from the VRay Override Mtl. So what we’ll do is apply a neutral gray material to this Cubicco interior setup. The camera has an aperture of 4.0, shutter speed and an ISO of 100.
A height of 160cm is good for the camera with a vertical tilt shift correction. I’ve placed my camera at one of the corners with a wide focal length of 25mm. To realistically simulate windows, we need a box shaped geometry with some width. The model had a single faced glass window with no volume. Since my 3ds Max setup is in cms, I scaled the model by 254%. Using a tape measure, the ceiling height appeared to be in inches. While importing the scene as an FBX, I had a unit mismatch. Fine tuning the materials and render settings come later in the process.
The first rule while working with lighting is to just focus on lighting alone. Interior HDRI Lighting is a great method for getting photorealistic interiors with ambient lighting. Here’s a few good tricks for treating your (Sketchup) Models inside 3Ds Max. Once you get that stage “approved” you can move on to the next – Level 2 (which is final textures & lighting), AND That we are going to explore in real depth next week. This way – You can concentrate on geometry and not get distracted by color (textures) or artificial lights.
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VRay Interior HDRI Lighting – PRO VRay Tips for setting up Interior ( HDRI) Lighting – Set basic ambiance to approach design – LIKE A PRO!